Velocity Overdrive

A racing game made in my own extension of the Overlord base engine. What started of as a school project, turned into the project I loved developing the most. The vehicle is driven using the Nvidia Vehicle SDK built upon their PhysX SDK.


Having added a bunch of extra features beyond the assignment requirements (such as deferred rendering, baked shadow mapsstenciled motion blur and more), this project quickly turned into my proudest work to date and is what convinced me to pursue graphics programming.